Kin Design

Date: November 22, 2017
Category Lecture
Topic Design Processes

Kin Design came to speak with us about their work and the processes behind their products. Below are three products I have looked deeper into as case studies.


Air Pollutions Badge


This is a wearable device that measures air quality. When the device detects low air quality it sends an email to your parliamentary representative. This product has no direct user interaction, but it has a genuine impact on the user. There’s an element of trust needed before someone will let a device email people on their behalf, but the message of the product gives confidence to the user that the designers behind it have their heads in the right place. This is a great example of passive technical interaction and makes the point that sometimes simple honest objects are more effective. This seems to me to be an object of the future and a product dedicated to social change.

Boat Builder


This is a museum interactive that communicates the history and evolution of boat design with a mix of digital and physical interaction. It makes you ask the question, what are the possibilities of combining tactility with visuals. I also enjoy this product on a personal level because museums and education are very important to me.

Bridge Stories


This is a product design to showcase an architecture firm’s bridge projects in an interactive and meaningful way. Basically it’s an interactive piece of furniture. Visitors navigate content by physically sliding the table apart to reveal longer and longer bridges. This project emcompasses multiple techniques including, projection, screen-based visuals and physical computing. There is a ton of technical hurdles being navigated when the user interacts, but because it is unseen it does not distract the user from the information. The combination of technologies here is something to look into further.